The tutorial didn't mention what half my UI was for and it wasn't until four hours into the game that I actually figured out why I had a mail icon on my loading screens. Do you enjoy not seeing mobs come up behind you with no warning and smacking you in the face, knocking you down and preventing you from moving for a bit? I sure as hell don't but the devs think I do. You can lock on to targets but that hardly matters when your character will swing wildly at whatever is closest to you and not in the direction you're telling the character to go. The targeting system is just a pain to use. It's much simpler to spam your AoE attack until you're out of mana and what for it to recharge before going in. You can dodge and block and swing your weapon but its rather pointless to do any of that as you're constantly being mobbed by anywhere from 5-20 monsters. Combat while flying was cool at first and handled intuitively, even if slow as hell. Like I was being actively punished for liking the anime its based on. I was willing to overlook this aspect of the game as the story seemed to promise something interesting at first.īut then I distinctly began to feel like the game itself didn't like me. This is made all the more infuriating by the existence of enemies that straight up move super fast and attack super fast, causing you to spend a long time fighting them just because they're so damn difficult to hit. Every attack has a wind-up animation that lasts FOREVER before you actually swing. It's clunky and just feels terrible to use. The combat is an irritating gripe I have. They've improved on the combat, another point in its favor and the world is simply bigger and less hampered by loading screens. If you played Hollow Fragment you know that Kirito - chick magnet extraordinaire goes on adventures with his friends and this game is clearly a sequel to that story as it doesn't follow the plot of the anime at all. Let's be honest you're buying this because its an SAO game.įor a game that's literally about one of the most popular games in its world, SAO:LS is just a horrible experience. It's the only explanation for this horribly clunky experience. I can only assume the people saying that "Even if you're not a fan of SAO you'll like this game!" are paid reviewers. Which is why I've created an account to write this review out of just straight up disappointment. I'm a gamer at heart and the concept of SAO just appeals to me on a nerdy level. Let me preface this by saying that I am actually a fan of Sword Art Online. Given that the anime has an excellent cast of English-speaking actors, and that most other popular JRPG's use English voice actors, the decision to be Japanese-only feels like a way to save on development costs.ĭefinitely recommended for any PS4 owner or SAO fan - certainly a reason to buy a PS4 in the first place! The only downfall for me (putting it down from a 10 to a 9) was the lack of English voice acting in the game, meaning subtitles are expected to be read during combat, which is often just impossible. There really aren't any similar games to this out there - the aerial combat is truly amazing and the real selling point of the game, despite the associated controls being quite difficult to get to grips with. While clearly intended for Sword Art Online fans, I would recommend to non-fans if only to experience the gameplay and breath-takingly liberating flight systems. Sword Art Online: Lost Song is an original game with an innovative 3D aerial combat system, excellent graphics and good solid storyline.
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