![]() Visiting them there will give you additional information into finding the cure of the highly aggressive flora. Speaking of which, time to deliver said fragments.Īfter dropping off the fragments Kathy and Matt will relocate to Dr. ![]() Clean sweep the room and you should have enough pod fragments for Kathy. ![]() Remember to shoot any pods before coming too close, also remember that pod people have a small explosion radius upon death. Going through the northern door of the eastern wing will lead you to 4 locals who are in need of rescue! Do what Rangers do best and kick some ass and save some lives. I decided to check out the crate located within found a R270 sinper rifle. Rose warns you of the booby trap on the safe, use Demolitions to disarm and then Combination Locks, and you're all set. Rose leads to a small room with a combo safe. The eastern door of the room in which you find Dr. Rose you are given the choice of allowing her to accompany your party into the interior of AG Center. When concluding the conversation with the illustrious Dr. Continue east down the eastern wing and there are more locked doors, behind one of them is the seemingly creepy, Dr. Head back to Kathy and give her the spore pod fragments you've collected thus far. At the end of the west wing there is a locked door that requires a code or some damn good hacking. Be careful of the exploding spore pod plant. Head down the west wing to find two locked rooms (may require Brute Force to open) as well as a toaster in need of repair and a Skill Book on a bookshelf. You'll need to find 10 spore pod fragments as well as locate Dr. After the conversation destroy the red pod plant to gain access to the Central area of AG Center proper.Ĭentral Complex After speaking with Kathy and Matt (a resident of AG Center) you'll be tasked with investigating and clearing out the east and west wings of AG Center in addition to checking out the northern area of AG Center. Approach the vicinity and Kathy Lawson will begin speaking to you via the speaker. Moving north again towards the large veggies there'll be a group of rather large and unfriendly rabbits.Ĭontinue north to a door with a speaker next to it. After snaking through a handful of rooms there will be a locked door that leads to a room containg another combo safe. Head back north and move eastward through the building. Following the fork in the tracks west, leads to a combo safe. There is a place to refill your canteens just north of the fork and to the left of the armored tanker rig. After defeating the multi-legged foes head back south to the fork in the railroad tracks. Past the maze is an open area with more larger than life insect enemies. Taking the path around the locked building leads up to a mini corn maze with a combo safe and crate at the 'end' of the maze.
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